![]() In addition to Android Performance Tuner, AGDK Provides a lightweight interface for accessing Java code without needing to Generate C/C++ code to access JAR libraries from your native app. Reference User Guide Library wrapper (Beta) Integrates Android Performance Tuner with Unity. Reference User Guide Android Performance Tuner Unity plugin Identifies performance issues related to quality settings, scenes, load times, Reference User Guide Android Performance Tuner ![]() Reduces audio latency, while avoiding device and platform audio issues. Reference User Guide Oboe High-performance audio Use and notifying apps if thresholds are exceeded. Helps Android apps stay within safety limits for memory use by estimating memory Reference User Guide Memory Advice API (Beta) Manages game controllers by accessing connections, features, device information,ĭisplays and hides the soft keyboard, and manages text updates. Supports game development in C or C++ with access to Android Jetpack and Helps games deliver frames at a consistent pace, and adjusts the pace based on The AGDK libraries allow you to develop and optimize your game in C or C++ whileĪccessing Android app development libraries and services. You can build Android games in Visual Studio on Windows by using theĪndroid Game Development Extension for Visual Studio (AGDE).ĪGDE is a Visual Studio extension that allows you to use your existing Visual Provides plugins and integration that supports Android development on manyĮxisting game engines. ![]() Use, develop, or extend game enginesĪGDK provides tools and libraries for adding Android support when you Game development platforms and workflows. Help you develop and optimize Android games while integrating with existing The Android Game Development Kit (AGDK) is a set of tools and libraries that
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